![]() ![]() When a critical hit or sneak attack is scored against a dweller in darkness, there is a 50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. Internal Derangement (Ex) Although a dweller in darkness has vital organs, they correspond to those of no sane being. If it pins its opponent, it may then try to extract the opponent’s brain. It can then make a grapple check as a free action without provoking an attack of opportunity. Improved Grab (Ex) In order to use this ability, a dweller in darkness must hit a Large or smaller opponent with its tail attack. The brain itself is still, horrifyingly, alive it is engulfed by the hollow within the dweller in darkness’ tail and preserved in an oily secretion for up to a week before it finally dies. A creature whose brain is removed is effectively dead, unless it does not require a brain (such as an undead) or has multiple heads. The pinned foe must make a DC 17 Fortitude save or have its brain removed on a successful save, the victim takes 1d4 points of Intelligence drain from the trauma. Treasure no coins, standard goods, double itemsĪdvancement 12-22 HD (Medium), 13-33 HD (Large) or by character classĮxtract Brain (Ex) A dweller in darkness can remove a pinned opponent’s brain with the clever blades tipping its tail as a standard action. Organization solitary, cult (2-5) or flight (6-12) Languages Common, Draconic, Mi-go, Undercommon, telepathy 300ft Skills Bluff +20, Concentration +17, Diplomacy +8, Disguise +20 (+22 acting), Hide +19, Intimidate +8, Knowledge (arcana, dungeoneering, planes) +20, Move Silently +19 Str 15, Dex 21, Con 17, Int 22, Wis 18, Cha 22įeats Flyby Attack, Improved Grapple (B), Multiattack, Quicken Spell-like Ability (shield), Weapon Finesse They flee if reduced to 30 hp, either by flight or (if circumstances are truly dire) by plane shifting back to the Dominions of the Black. ![]() Morale Dwellers in darkness are cowardly. If it has room to maneuver, a dweller in darkness makes Flyby Attacks in the hopes of grappling a knowledgeable wizard or cleric and extracting their brain for further study. It uses suggestion to break up formations, send enemies running or make them shed their armor. It then uses this charmed ally to distract its foes. It will have its sickly glow active.ĭuring Combat A dweller in darkness begins by casting a quickened shield, then charming the member of the party it deems to be most susceptible (usually a fighter or rogue-type). Special Attacks extract brain, improved grabġ/day- charm monster (DC 20), mind fog (DC 21), nightmare (DC 21), plane shift (DC 23)īefore Combat A dweller in darkness expecting combat always fights in an area under the effects of deeper darkness and mind fog, where its blindsight and spell-like abilities will be most useful. Ranged sickly beam +13 ranged touch (exhaustion) Melee tail +13 melee (1d8+2) and four claws +11 melee (1d4+1) Init +5 Senses blindsight 300 ft, darkvision 60 ft, low-light vision Listen +4, Spot +4ĭefensive Abilities internal derangement, no breath Immune cold, fire, inhaled poisons, gases and diseases SR 20 Vulnerability light, light sensitivity Usually NE Medium aberration (extraplanar) Membranous wings fold over its back, and sickly phosphorescence exudes irregularly from its body. An overlong tail coils around and behind it, tipped in a five pronged stylet that quivers with malign anticipation. Six long legs with myriad joints are support it, each ending in three grooved claws. The body is roughly barrel-shaped and asymmetrical, with cancerous lumps growing from beneath cracks in its smooth grayish-red chitin. Its head is mostly crab-like elements with a hint of nautilus, all tendrils and antennae before bulging, milky eyes. This horrible thing appears as a nightmarish hybrid of crustacean and fungus. Simple! And sinceĤ) I've always wanted to do a mind flayer replacement As for the first entry:Ģ) In module J1: Entombed with the Pharoahs, there's mention of the "Dwellers in Darkness", strange beings from outer space that have manipulated civilization.ģ) One of Paizo's RPG Superstar entries paid lip service to the Dwellers in Darkness as "crustacean cephalopods". That explains the genesis of the whole "Pathfinder Bestiary" project - it'll be a place for me to post monsters with flavor from Paizo's campaign setting. And the inspiration here is multi-fold.ġ) Paizo's Pathfinder Chronicles line has really sweet monsters in it. So I wanted to do more monsters, to polish up my skills and because I haven't done any in a long time. ![]()
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